Sunday, 13 April 2014

Sunday, 2 February 2014

Scribbles







Beyond Human

Early sketches revolving around the idea of going beyond the human structure and emerging as a new form of life. We become reborn as cyborgs/ robots where we become far superior as opposed to our organic pasts. What does it mean to be human? How far to we push the transhumanist movement until we start to lose our humanness?

This early idea features the same character through the different stages of a transhumanist transformation. Left: The organic stage and as we are now. Centre: Augmented to the fullest potential of human capacity yet still keeping our humanness. Right: Fully augmented to the point where any aspects of human characteristics are gone.
Bottom: We are reborn as Cyborgs.

I was interested in a mix of space exploration and transhumanism; ultimately the exploration of the self. I was intrigued with the idea that space becomes a metaphor of isolation. '2001: A Space Odyssey' influenced my approach of this exploration and being reborn as a superior being. 





The conflict between organic and artificial, design inspired by Michelangelo's 'The creation of Adam'. 




Wednesday, 29 January 2014

Reborn

Rough concept that we are all like robots every time we look at a computer screen.  We become consumed by the fantasy of being able to create, edit and share the way we want to perceive ourselves towards others around the world; we become lured into the idea that technology never dies and stays forever young. 





Video experiment of how i could approach this concept. Quite rough and unfinished, nothing is finalised.


Sunday, 12 January 2014

Hello


Saw Ghost in the Shell and really liked some shots in the film. Made a rendition of my own character based on one of them and an early concept of what could be seen through the changing landscape of the train.


Also a shot taken from Ghost in the Shell, mainly done for the study of colour and composition, however i took quite an interest in a retro-fitted future which films such as Ghost in the Shell and Blade Runner Possess. 


Friday, 29 November 2013

Sunday, 27 October 2013

Monday, 5 August 2013

E-sting break down process

Hello World,


Here is a break down of my e-sting entry for the e4 e-sting competition. I thought some people might be interested in the processes i go through to create something like this. Sharing is caring!

Anyway this wont be a heavy read so more pictures, yay! 


So everything pretty much starts out as a single sketch and it is perhaps the most important step, something quite rough that creates the basic direction you are going to go for. In my case i wanted to create something that was set in the future with spaceships, robots, nearby planets and all that good stuff.




I wanted to give an expressionless face on the cyborg to add an extra layer of mystery to it so she (the cyborg is female) could be thinking of anything. I kept wanting to achieve a Mona Lisa effect.  


So once the sketch has been established, it was time to make a concept shot based of off the sketch i did. I used Adobe Flash CS6.



I started with a rough sketch of the scene in Flash CS6




The cyborg was the next step.



I didn't like the look of the original spaceship sketch i made, so i re-designed it with a more angular approach. Straight lines, sharp edges and an overall bold look was the goal here. 



Finally the backgrounds were created in TVPaint Pro 10 and everything was put together to this:


Close planets/moons were added to emphasise the sci-fi feel of the shot. 


After some feedback i made slight changes to the cyborg to give her more feminine features:
Left: Early design. Centre and right: Refined hair, eyes and overall body shape. Other small changes included the arm patch taken out and soles add to the feet.


Now it was time to animate anything that needed animating. Once again, all animation was done with Flash using mostly hand drawn techniques combined with Flash symbols. 



Everything is broken down into layers.

Details of the inbetweening process.


Other details were designed such as the animated smoke from the back of the spaceship, dust clouds and a small radar terminal.









Now that everything had been designed and animated it was time to import everything into Adobe After Effects to composite everything together and add any other effects. 







<a href="http://imgur.com/mWKUNHZ"><img src="http://i.imgur.com/mWKUNHZ.gif?1" title="Hosted by imgur.com" /></a>
Here is a breakdown of the After Effects process. 



After this is done all thats left is to export! Here is the final outcome:






Hope you enjoyed this mini break down!